In Atama, you can see through the eyes of the disturbing creatures that roam a decaying old village. Those visions are all that will keep you from their clutches.
Your eccentric aunt Noriko periodically sent letters over the years. It was the only way she communicated with you and the family. Not real keen on email, I guess. Or the phone, as she has neither that nor the internet. She’s kinda superstitious, too. After sending you a letter about birthrights and curses, the correspondences stop. It’s a bit worrying, so you decide to head to her village to see how she’s doing. You’ll find that was a poor decision very soon, as there are some eerie folks wandering this village. Folks who want something unpleasant for you. You’re hardly equipped to fight back, either.
Taking a page from Siren, this game will let you see through enemy eyes. You’ll need to use their viewpoints to look around the village, learn their patrol routes, and then skirt around them as best you can. Like its inspiration, this viewpoint creates a deep sense of dread. There’s something bizarre about seeing how these monstrous beings see the world. Just watching them slowly wander feels uncomfortable, like you can sense the malice in them and their search for you. It’s like they feel far, far too close when you see them looking in the direction of your hiding spot. It’s far worse if you see them catch sight of you.
Atama is deeply unnerving as you watch creatures hunt for you, trying to find some sort of gap in their patrols that you can skirt through. That connection to something that’s hunting you makes the horror really creeps under your skin as you try to get some answers as to what’s going on. But you don’t believe in curses, though, do you?
Atama will be made available today on Steam.