With each level looking like a strange sculpture or building, the architectural aesthetic makes Reky a puzzle game unlike any other that I have played.
Reky is a lovely, well-made logic puzzler that is primarily black and white, but contains little dashes of color to make it come to life. In it, your goal is to create a path for the ball to get to the ending area of each level. You are able to tap to move various cubes, changing the layout to get to the end.
The little bits of color within the game are an important part of the puzzles in Reky. Your ball is able to take color from the cubes that have it and place the color elsewhere. These different colors allow the cubes to move differently or act differently. There are also portals within the game, although sometimes you need to plan out your route before going and using portals, as you cannot go back.
I got the chance to check out this game at Pocket Gamer Connects London and really enjoyed every moment of playing it. Reky is, lovely, simply put. All of the levels make you think and plan before you start moving through the game, bringing a good level of challenge and satisfaction when the level is completed. The architectural look of all of these puzzles is unique as well, giving this game a vibe all its own.
Reky is coming soon to iOS, but in the meantime, you can check out the developer, Beyond the Hills, on their website.