Boop starts off as a pretty simple game, but as the timer ticks down, things grow more and more intense as dangerous boxes get in your way.
You play as a small white ball in a 3D maze where white boxes start to appear. You can smash through these white boxes to gain more experience, which ends up giving you better attacks. As you spend more time in this maze, the boxes actually start to change themselves. Pink boxes which give you health appear, followed by red boxes which shoot at you.
Boxes shooting at you is an issue, as you will need to stay alive until the timer runs out to win – and boxes are multiplying fast. By the time when the red boxes appear, though, you should at least have a dash which allows you to quickly avoid bullets and make it around the maze. As you gain more experiences, you’ll end up with more options on how to attack.
Soon, your dash can chain to other blocks, auto-attacking more enemy cubes at once, and eventually it can end in an explosion which destroys blocks within a specific area (this area can grow as you gain levels as well). You can also gain a second attack, which you can toggle in between, which takes longer to make an explosion that smashes down around you.
The timer is still ticking down, though, so you must keep trying to destroy as much as possible, getting your score higher and higher in the process. Boop is quite compelling as you try to make it to the end of the timer, smashing as much as you can in the process and watching voxels fly around the screen. At the end, if you make it, you will see your score and the developer’s highest score. I wasn’t able to beat the developer’s score, but I did come close.
Boop is available for free on itch.io.