Mixing the matching genre with a sort of Tetris-inspired gameplay, Magical Prisma is a really fun and engaging game with some very simple rules.
After picking a character icon, you can start playing in either single player or multiplayer mode. In front of you is a rectangle that has shapes with numbers on them coming up from the bottom of the screen. You have to eliminate these icons before they reach the top. At the very bottom of the screen, there is a turning symbol of exactly what you can match up.
With your icon selector, you will need to listen to what you need to connect, then start selecting those icons on the screen. This may sound complex, but once you play, it does all make sense. If the bottom of the screen says color, you must start selecting icons of the same color. If you select less than six, you can hit a button to break them, but if you select six, they all disappear and you get a bonus bomb that can be placed on an icon to destroy the icons around them.
In Magical Prisma, the criteria for what you can select changes at random, suddenly giving you something new to look for. To help yourself survive, once per game, you are able to use an ability that gives you a hammer which you can use to break as many icons as you can in a limited time.
In multiplayer mode, you are playing head-to-head against another person, hoping to make them hit the top of the scream before you. When you get six icons in a row, those icons end up as blank, breakable icons on the other player’s screen, quickly piling up and creating trouble for them.
Magical Prisma is a really fun, bright, colorful and competitive game. I was able to play head to head against the developer at the Valencia Indie Summit, where I really enjoyed the fast and fun gameplay.
A demo for Magical Prisma is available now on itch.io.
The link at the end in “A demo for Magical Prisma is available now on itch.io.” Links to the indie summit again, found the one near the top though so it’s fine 🙂