Elster is aboard an unsettling ship seeking her lost dreams in SIGNALIS. With all of these vicious horrors lurking the halls, are they that important to retrieve?
Elster is a Replika exploring the ruins of a ‘reeducation’ facility (which sounds pretty disconcerting all on its own). For dreams. Dreams she’s lost. Those dreams must be pretty neat, seeing as the facility is crawling with twisted beasts and some odd mechanisms. And a lot of information that won’t exactly cheer you up when you figure it all out. So again, these dreams had better be good, given that you’ll likely die or experience disturbing things in order to retrieve them.
The game features a gloomy art style that seems reminiscent of Alone in the Dark (but a lot less goofy-looking) that loans its creatures a sinister presence as they skulk through the shadows. Not that they aren’t off-putting on their own, seemingly created from pieces of someone’s nightmares run loose. Judging by their appearance and the game’s use of The King in Yellow, I definitely get a feeling that this horror will lean into psychological matters. Plus all the dream chasing.
SIGNALIS looks intriguing at first glance, although there are few details on it available yet. Still, this look and feel has me expecting some dark themes as we meander through a place designed to damage and reconstruct the mind.
SIGNALIS is currently in development, but in the meantime, you can follow its creation on the game’s site or add it to your Steam Wishlist.