Being a night watchman keeping an eye on disturbing exhibits isn’t an ideal job. Especially when those exhibits start creeping around in The Third Shift.
A job’s a job when you’ve gotta eat, but it’s looking more and more like you really shouldn’t have taken this gig at the Roanoke Museum of History and Wonder. For starters, many of the exhibits are pretty nightmare-inducing, depending on your comfort level with human insides being on display. Secondly, sometimes these exhibits seem to start walking around and killing people. The latter is definitely putting a damper on your night’s work.
If you don’t want to deal with these horrors close up, you need to manage a few things. Your stamina helps keep you breathing, but your mental state is also suffering during these trying times. Keeping both of these relatively healthy while you’re sometimes attacked by wriggling bodies and other monstrosities isn’t easy. Especially if you’re prone to panicking when deeply unsettling things want to get really, really close to you.
The Third Shift excels at this discomfort through proximity. You’re going to be getting really close to a lot of things you’ll wish had stayed at a distance, creating a revulsion within you (if you feel the same way I do about dead bodies crying and screaming in your face about their pain). That intimate terror and sickening imagery is evocative and disturbing, and I both dread and relish the fact that more of this frightening game is still to come.
The Third Shift is currently in development, but in the meantime, you can try out its demo on itch.io. Special thanks for Alpha Beta Gamer for the tip!